SuperPocus was my first project out of school. As a Juinor Designer, my job was to illustrate virtual goods for a user’s creatures’ habitats. My design sprints followed a tight schedule: Content Brainstorms > Projected Release date(s) > Concept Art > Asset Creation > Animation > Review(s) > Checkin > Go Live.
SuperPocus allowed the player to send a cute pet creature to school at a Magic Academy. Like many “Sim-style” games, it had a simple goal: learn new spells to destroy the cute but angry dust bunny monsters that invaded the user's "habitat." Users could decorate their habitats with virtual goods, purchased with in-game "Coin" or directly through a real cash transaction. Facebook friends could visit each others’ habitats and help destroy the monsters, earning them Coin and Experience Points.
In January 2010, I was prompted to Designer and transferred to a SuperPocus sister game, SuperPoke! Pets.